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SD5975 · Virtual and Augmented Reality

Student Works

Two immersive narrative projects exploring memory, identity and embodied storytelling through virtual reality.

01

VR Interactive Narrative · Suspense & Mystery

Echo of Spring

Set in a 1990s all-female dormitory, the game explores identity, emotional repression and fate through atmospheric interaction, a Wu Xing choice system and non-linear, multi-character storytelling.

Project film · MP4

CourseSD5975
FormatVR Game
KeywordsDreamcore · Multi-endings
Development50+ public playtests

Five rooms, five elements, one unfolding memory.

Players move through a dormitory and elemental memory rooms, piecing together the narrative by matching, breaking, performing and wishing. The story is revealed through what the player physically does and discovers, rather than through conventional cutscenes.

Echo of Spring narrative and visual design
Narrative and visual design
Echo of Spring gameplay interactions
Embodied gameplay
Echo of Spring public exhibitions
Demo and public exhibitions
Presented by

Wan Zhilin · Wang Xuemeng · Wang Jiaqi · Song Xin

Full presentationRead the project PDFPDF · 5 pages ↗
02

First-person VR · Psychological Narrative

Ecce Homo:
The Last Lucid Dream

A plot-driven experience in which the player embodies Nietzsche's remaining rational self, travelling through a dying body's final mental flashback and reconstructing memory through interactive anchors.

Project film · MP4

CourseSD5975
Date21 April 2026
EngineUnreal Engine
TeamGroup 5 · 4 students

Objects become portals into a lucid inner world.

Photos, trophies, books and music act as memory anchors. Interaction with these artefacts triggers localised flashbacks and psychological spectacles, connecting a hospital room to fragmented scenes inspired by late nineteenth-century Turin.

Ecce Homo interaction flowchart
Experience flow and interaction sequence
Ecce Homo level one sketch and scene
Level 01 · Sketch to scene
Historical map used for Ecce Homo level design
Turin, 1897 · Spatial reference
Ecce Homo level three environment
Level 03 · Lucid environment
Presented by

Jian Tang · Yunfei Gong · Zhi Li · Fan Yu

Full presentationRead the project PDFPDF · 15 pages ↗